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Dance Review: Parallax


Reviewed by Chloe Smethurst

The Substation, Newport
Until September 29








A three-dimensional field of hovering golden balls and splintering cubes is just one of the many virtual scenes Megan Beckwith creates for herself in Parallax. Beckwith is animation designer, choreographer and performer in this tech-savvy piece, which uses stereoscopic projections and 3D glasses to take dance into a very digital world.

Anyone who’s seen a movie or played a video game recently knows that highly detailed computer generated imagery is common in today’s media.

Yet when it comes to the performing arts, innovations such as 3D projections are still relatively unusual, partly due to the cost, but also the time required to create them.

Beckwith is something of a trailblazer then, as she employs game-style navigation for her digital world, walking along a hallway with different virtual environments accessed via doorways. Accompanied by Jacques Soddell’s fitting music, the dancer is immersed in falling petals, sound equaliser bars or spiralling teacups, all realistically rendered.